Icy-nee-san's Weblog


MR.CARBRALDA IS SECRETLY AN ALIEN WHO WANTS TO EAT YOU’RE BRAIN!!!
October 26, 2011, 10:48 pm
Filed under: Uncategorized

DON’T DO ANYTHING HE ASKS OF YOU! IGNORE HIM COMPLETELY!! HE WILL EAT YOU’RE BRAAAAAAAAAAAAAAAAAAAAAAAAIN!!!!!

 



May 26th 2010 work
June 1, 2010, 11:35 am
Filed under: Uncategorized

1.) What is an IP address?
A IP address is a internet address used by your router
2.) Explain the numbering system of an IP address.
4 sets of numbers that can’t be higher then 255.
3.) Provide pictures and descriptions of devices that hook up to a home network.
No.
4.) What is a router?
Something that goes around.
5.) What is a switch?
That thing you use to turn on a light
6.) What is a network hub?
I don’t know.
7.) Explain what MAC addresses are
Address used by McDonalds.



Where were we 10 years ago: Video Games
January 7, 2010, 5:17 pm
Filed under: ICT

Before
The Fifth generation
After many delays, Nintendo released its 64-bit console, the Nintendo 64 in 1996. The consoles flagship title, Super Mario 64, became a defining title for 3D platformer games.

PaRappa the Rapper popularized rhythm, or music video games in Japan with its 1996 debut on the PlayStation. Subsequent music and dance games like beatmania and Dance Dance Revolution became ubiquitous attractions in Japanese arcades. While Parappa, DDR, and other games found a cult following when brought to North America, music games would not gain a wide audience in the market until the next decade.

Other milestone games of the era include Rare’s Nintendo 64 title GoldenEye 007 (1997), which was critically acclaimed for bringing innovation as being the first major first-person shooter that was exclusive to a console, and for pioneering certain features that became staples of the genre, such as scopes, headshots, and objective-based missions.[citation needed] The Legend of Zelda: Ocarina of Time (1998) for the Nintendo 64 is widely considered the highest critically acclaimed game of all time.[36] The title also featured many innovations such as Z-targeting which is commonly used in many games today.

Nintendo’s choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. While cartridges were faster and combated piracy, CDs could hold far more data and were much cheaper to produce, causing many game companies to turn to Nintendo’s CD-based competitors. In particular, SquareSoft, which had released all previous games in its Final Fantasy series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII (1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre.

By the end of this period, Sony had become the leader in the video game market. The Saturn was moderately successful in Japan but a failure in North America and Europe, leaving Sega outside of the main competition. The N64 achieved huge success in North America and Europe, though it never surpassed PlayStation’s sales. The N64 was also successful in Japan, even though it failed to repeat the tremendous success of the Famicom and Super Famicom there due to stiff competition by PlayStation.

Now

The Seventh Generation
The generation opened early for handheld consoles, as Nintendo introduced their Nintendo DS and Sony premiered the PlayStation Portable (PSP) within a month of each other in 2004. While the PSP boasted superior graphics and power, following a trend established since the mid 1980s, Nintendo gambled on a lower-power design but featuring a novel control interface.

Apple Inc. entered the realm of mobile gaming hardware with the initial release of the iPhone and iPod Touch in the summer of 2007. The greatest shift brought by Apple’s entry was to abandon the traditional reliance on “brick and mortar” retail sales for software purchases; instead, the iPhone platform relies entirely on digitally-distributed content.

In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360, and Sony followed in 2006 with the PlayStation 3, released in Europe in March 2007. Setting the technology standard for the generation, both featured high-definition graphics, large hard disk-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform, with Xbox Live and the PlayStation Network, respectively. Both were formidable systems that were the first to challenge personal computers in power (at launch) while offering a relatively modest price compared to them. While both were more expensive than most past consoles, the Xbox 360 enjoyed a substantial price edge, selling for either $300 or $400 depending on model, while the PS3 launched with models priced at 500USD and 600USD. The PlayStation 3 was the most expensive game console on the market since Panasonic’s version of the 3DO, which retailed for little under 700USD.



Where were we 10 years ago: Cellphones
January 7, 2010, 5:08 pm
Filed under: ICT


Before:

The first “modern” network technology on digital 2G (second generation) cellular technology was launched by Radiolinja (now part of Elisa Group) in 1991 in Finland on the GSM standard which also marked the introduction of competition in mobile telecoms when Radiolinja challenged incumbent Telecom Finland (now part of TeliaSonera) who ran a 1G NMT network.

The first data services appeared on mobile phones starting with person-to-person SMS text messaging in Finland in 1993. First trial payments using a mobile phone to pay for a Coca Cola vending machine were set in Finland in 1998. The first commercial payments were mobile parking trialled in Sweden but first commercially launched in Norway in 1999. The first commercial payment system to mimic banks and credit cards was launched in the Philippines in 1999 simultaneously by mobile operators Globe and Smart. The first content sold to mobile phones was the ringing tone, first launched in 1998 in Finland. The first full internet service on mobile phones was i-Mode introduced by NTT DoCoMo in Japan in 1999.

Now

The next evolution that recently was released is the 4th generation, also known as Beyond 3G in the literature, with the aim to offer broadband wireless access with nominal data rates of 100 Mbit/s to fast moving devices, and 1 Gbit/s to stationary devices defined by the ITU-R.

A 4G system should be a complete replacement for current network infrastructure and is expected to be able to provide a comprehensive and secure IP solution where voice, data, and streamed multimedia can be given to users on a “Anytime, Anywhere” basis, and at much higher data rates than previous generations. By 2011 it is expected that wireless companies will launch 4G Broadband networks.



My Oblivion Addiction is back
November 23, 2009, 3:10 pm
Filed under: Uncategorized

Oh god, you’ll be lucky if I ever post here again. And I’ll be lucky if I ever do my homework again D:

My Character this time around



I woke up late…
November 19, 2009, 3:42 pm
Filed under: Uncategorized

I woke up late this morning, and now I have to drive my mom to work. Yet we still haven’t left yet. So I’m gonna install adobe cs2, then take her to work, and then be late for class. Awesome.

Picture unrelated… to anything…



Nyaa Nick
November 18, 2009, 5:40 pm
Filed under: Uncategorized

And this is what I work on in ICT…

More to come whenever we dont have a teacher :P




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